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Chapter 14 · Properties of Waves — Lessons 14.1–14.3

Ripple Tank: Waves, Reflection, Diffraction & Refraction

The 2D wave equation solved live on a grid — nothing scripted. Reflection happens because ripples genuinely bounce off barrier cells, diffraction because a gap is just an opening, refraction because the shallow shelf simply slows the waves. Seven scenes cover plane waves, an angled reflector, narrow vs wide gaps, the Young double-slit experiment, a refracting shelf, and two-point interference, with a one-way wave generator, absorbing beaches on every wall, slow motion, a stroboscope, and a 10 cm grid for measuring wavelength against v = fλ.

Ripple Tank · 88 × 52 cmlive

Bright bands = crests, dark bands = troughs — like the light table under a real tank. The dark bar on the left is the wave generator: it launches waves one way, left to right, and swallows anything that comes back. Every wall has an absorbing beach, so what you see is each phenomenon by itself — no echoes. Brass = barriers. Gridlines are 10 cm apart, for measuring λ.

6.0 Hz
Speed
Live Readings14.1 · 14.2
Frequency f6.0 Hz
Period T0.17 s
v (deep water)30 cm/s
λ (deep water)5.0 cm
What To Look For

A straight dipper sends plane waves down the tank.

Pause or strobe the tank and measure the crest spacing against the 10 cm grid — that distance is the wavelength. Change f and check that λ = v/f, with v fixed by the water.

v = f λ

What Each Variable Means

v

Wave speed. How fast the wavefronts travel, in cm/s here. Set by the water depth, NOT by the dipper.

f

Frequency. How many waves the dipper makes each second, in hertz (Hz). Set by the source, and unchanged by reflection or refraction.

λ

Wavelength. The distance between two adjacent crests, in cm. Measure it against the 10 cm grid.